Dominik Schön
XR Researcher & Developer
I am an XR researcher at the Telecooperation Lab at TU Darmstadt. My work focuses on the ergonomics of Extended Reality environments.
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Explore my first-author publications, primarily on Ergonomic-aware Extended Realities, where I investigate the intersection of technology and user comfort.
This work explores how physical exertion can influence handwriting and drawing quality. We collected data from 17 participants and used machine learning to predict perceived exertion based on simple line drawings. Our findings suggest that interactive systems could use these insights to assist users when they experience discomfort during physical activity, although more research is needed for more complex drawings and handwriting. Proceedings of the International Conference on Mobile and Ubiquitous Multimedia 2024, 10.1145/3701571.3703393
VRow is a toolkit that makes it easier to integrate exercise equipment like rowers, bikes, and ski ergometers into Unity-based VR projects. It simplifies tasks such as connection handling and data parsing, allowing researchers to focus on using detailed ergometer data for logging and interactive experiences. VRow supports the creation of immersive exergames that blend fitness and entertainment, helping to advance engaging and effective physical activity solutions. Proceedings of the International Conference on Mobile and Ubiquitous Multimedia 2024, 10.1145/3626705.3631785
Mid-air gestures in Augmented Reality (AR) often cause discomfort during extended use due to the "gorilla arm" effect. While previous research has focused on simple interactions like pointing or button presses, this paper examines the ergonomics of more complex tasks, such as rotational gestures. We present findings from a controlled experiment exploring the impact of rotational tasks on user comfort within arm's reach. These insights pave the way for designing more ergonomic mid-air gesture modalities for future AR applications. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 10.1145/3544548.3581461
TrackItPipe is a fabrication pipeline that helps users add tracking capabilities to 3D printable objects without needing CAD expertise. It semi-automatically modifies 3D models to support precise position and rotation tracking, tailors the designs to environmental requirements, and generates integration scripts for Mixed Reality. With TrackItPipe, users can quickly create physical objects that seamlessly interact with virtual environments. Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 10.1145/3526114.3558719
During my computer science studies and the subsequent PhD, I was involved in various small programming projects. Here is a selection of them.
My academic and professional journey combines a focus on computer science, sports, and hands-on programming experience.
High school graduation with a strong focus on computer science
Bachelor's degree with the thesis "HoloChess: Combining Mixed Reality and 3D-Printed Tangibles for Competitive Board Games Supporting Remote Located Players" and subsequent publication: CheckMate
Founder and Developer at PolyDev. Designing and implementing different sofware solutions.
Master's degree with the thesis "Supporting Cyclist Crossing Decision-making at Uncontrolled Intersections using Augmented Reality" and subsequent publication: BikeAR
Joining the Telecooperation Lab as a PhD student. Responsible for research, teaching and thesis supervision.
Joining and building up the newly founded Urban Interaction Lab as a PhD student. From 2024 on under supervision of Prof. Max Mühlhäuser (TK) and Prof. Florian Müller (Urban Interaction).