Publications

Explore my first-author publications, primarily on Ergonomic-aware Extended Realities, where I investigate the intersection of technology and user comfort.

Decoding Fatigue: Analyzing Offline Handwriting with Machine Learning to Detect Perceived Exhaustion

This work explores how physical exertion can influence handwriting and drawing quality. We collected data from 17 participants and used machine learning to predict perceived exertion based on simple line drawings. Our findings suggest that interactive systems could use these insights to assist users when they experience discomfort during physical activity, although more research is needed for more complex drawings and handwriting. Proceedings of the International Conference on Mobile and Ubiquitous Multimedia 2024, 10.1145/3701571.3703393

VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences

VRow is a toolkit that makes it easier to integrate exercise equipment like rowers, bikes, and ski ergometers into Unity-based VR projects. It simplifies tasks such as connection handling and data parsing, allowing researchers to focus on using detailed ergometer data for logging and interactive experiences. VRow supports the creation of immersive exergames that blend fitness and entertainment, helping to advance engaging and effective physical activity solutions. Proceedings of the International Conference on Mobile and Ubiquitous Multimedia 2024, 10.1145/3626705.3631785

Tailor twist: Assessing rotational mid-air interactions for augmented reality

Mid-air gestures in Augmented Reality (AR) often cause discomfort during extended use due to the "gorilla arm" effect. While previous research has focused on simple interactions like pointing or button presses, this paper examines the ergonomics of more complex tasks, such as rotational gestures. We present findings from a controlled experiment exploring the impact of rotational tasks on user comfort within arm's reach. These insights pave the way for designing more ergonomic mid-air gesture modalities for future AR applications. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 10.1145/3544548.3581461

TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects

TrackItPipe is a fabrication pipeline that helps users add tracking capabilities to 3D printable objects without needing CAD expertise. It semi-automatically modifies 3D models to support precise position and rotation tracking, tailors the designs to environmental requirements, and generates integration scripts for Mixed Reality. With TrackItPipe, users can quickly create physical objects that seamlessly interact with virtual environments. Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 10.1145/3526114.3558719

Projects

During my computer science studies and the subsequent PhD, I was involved in various small programming projects. Here is a selection of them.

orange illuminated keyboard in a macro photo

Vita

My academic and professional journey combines a focus on computer science, sports, and hands-on programming experience.

2010 - 2013

Informationstechnisches Gymnasium Bad Mergentheim

High school graduation with a strong focus on computer science

2013 - 2018

Technical University
of Darmstadt

Bachelor's degree with the thesis "HoloChess: Combining Mixed Reality and 3D-Printed Tangibles for Competitive Board Games Supporting Remote Located Players" and subsequent publication: CheckMate

2016 - now

PolyDev

Founder and Developer at PolyDev. Designing and implementing different sofware solutions.

2018 - 2020

Technical University
of Darmstadt

Master's degree with the thesis "Supporting Cyclist Crossing Decision-making at Uncontrolled Intersections using Augmented Reality" and subsequent publication: BikeAR

2021 - now

Telecooperation Lab

Joining the Telecooperation Lab as a PhD student. Responsible for research, teaching and thesis supervision.

2024 - now

Urban Interaction Lab

Joining and building up the newly founded Urban Interaction Lab as a PhD student. From 2024 on under supervision of Prof. Max Mühlhäuser (TK) and Prof. Florian Müller (Urban Interaction).